- Australia
Stars
Original source code of Sierra On-Line's AGI adventure game interpreter. Found in the unused parts of original game disks!
A collection of decompiled source code for Sierra's SCI games.
Modern Generic SVGA driver for Windows 3.1
A modern re-implementation of the classic DOS game Duke Nukem II
Attempt to replicate the visuals of late 80s / early 90s flight simulators
(Moved to Codeberg!) 16bit retro programming in DosBox with Borland C++ 3.1, Turbo Pascal 7 and TASM
An open-source port of Prince of Persia, based on the disassembly of the DOS version.
An SDL3-based implementation of OpenAL in a single C file.
Sierra AGI (Adventure Game Interpreter) engine written in C#
A C# implementation of Sierra's popular AGI adventure game engine
The source code to VVVVVV! http://thelettervsixtim.es/
Portable sample app for MacOS X using CMake and CPack.
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
Basically, the Sierra SCI engine, cleaned up, and a separate version with ✨extensions✨
https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.
RatalaikaGames / ags
Forked from adventuregamestudio/agsAGS editor and engine source code
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
CMake scripts for finding SDL2 headers and libraries on multiple platforms
DEPRECATED: Official development moved to GitHub
nothings / shockmac
Forked from NightDive-Studio/shockmacSystem Shock (PowerMac version / Official GPL Release)