Kinematic modeling and interference-analysis tooling for STEP-based X-ray spectrometer stage stacks. Open Cascade reads the CAD hierarchy and Drake handles motion, visualization, and collision queries.
The current reviewed model is subassembly *43841 from drawing
DSG-000040389. It contains an EPIX detector stage, three crystal stacks, and
three polycapillary stacks with 22 controllable joints.
Everything below happens in a single VS Code window. Step 1 is Windows-only
groundwork; on Linux, open this repository in VS Code and start at step 2. From
there on, every command goes into the VS Code integrated terminal, which you
open with Ctrl+Shift+`.
Run every unlabelled command block, in order. Anything that is not part of the normal path is labelled in the text introducing it, or at the top of its section: Only if / Only when for something you run in one specific case, Optional for something you can skip, Fallback for a workaround, and Reference for a command listed for lookup rather than for following along.
Do this before anything else. Twin Lab is a Linux project: Drake publishes no
Windows wheels, and every command in this README is a bash command. VS Code on
Windows opens PowerShell by default, and PowerShell cannot run them. A
copy-paste of sudo apt update into PowerShell fails with
sudo : The term 'sudo' is not recognized, and source ~/.bashrc fails the
same way, because those are Unix shell commands, not Windows ones. WSL 2 gives
you a real Ubuntu system where they work.
The goal is one VS Code window whose terminals, extensions, file explorer, and search all run inside Ubuntu. Getting there costs one elevated command and one reboot; after that you never open a separate terminal application again. You need VS Code installed on Windows, not inside WSL.
a. Install WSL. wsl --install requires administrator rights and VS Code's
terminal cannot elevate itself, so for this one step start VS Code elevated:
close it, press the Windows key, type code, and choose Run as administrator
on Visual Studio Code. Open the integrated terminal with Ctrl+Shift+`.
It is PowerShell, which is the right shell here and nowhere else. Run:
wsl --install -d Ubuntub. Reboot. WSL does not work until Windows restarts. From the same terminal:
Restart-Computerc. Create your Linux user. Reopen VS Code normally this time; the administrator rights were only for step a. Open a terminal, which is PowerShell again, and start Ubuntu inside it:
wsl -d UbuntuThe first launch asks for a UNIX username and password. These are new
credentials for Linux, unrelated to your Windows login, and nothing appears on
screen while you type the password. You need it for sudo later, so pick
something memorable. When it finishes, the prompt becomes something like
you@LCLS-PC12345:~$: that is bash, running in Ubuntu, inside VS Code. Type
exit to return to PowerShell.
d. Connect the whole window to Ubuntu. Open the Extensions view with
Ctrl+Shift+X, search for
WSL,
and install it. Then press Ctrl+Shift+P, run WSL: Connect to WSL, and wait
for the status bar at the bottom left to read WSL: Ubuntu.
That is the whole point of the setup. Every terminal you open from now on
(Ctrl+Shift+`) is Ubuntu bash rather than PowerShell, and everything else
the editor does — editing, search, extensions, debugging — happens on the Linux
side too. You should not need PowerShell again. Confirm in a fresh terminal:
uname -srmIt should print something like Linux 5.15.167.4-microsoft-standard-WSL2 x86_64. A PS C:\> prompt or a not recognized error means the window is not
connected; check the status bar and re-run WSL: Connect to WSL.
One thing still leaves the window: the viewers print a localhost URL that you
open in your normal Windows browser. WSL forwards the port for you, so no Linux
desktop or X server is involved.
WSL gives you two separate filesystems, and knowing which one you are standing in is most of what makes WSL confusing at first.
Ubuntu has its own disk with its own root, /. Your account lives at
/home/<your-linux-username>, which bash abbreviates as ~. Linux paths use
forward slashes, have no drive letters, and are case-sensitive, so Source.stp
and source.stp are different files. Reference, for whenever you lose track
of where you are:
pwd # print the directory you are in
cd ~ # go back to your Linux homeYour Windows drives are still reachable, mounted under /mnt. C:\ appears as
/mnt/c, so a browser download at C:\Users\you\Downloads\DSG-000040389.stp is
/mnt/c/Users/you/Downloads/DSG-000040389.stp from Ubuntu. That is how you hand
a Windows file to a Linux command without copying it anywhere.
Clone into the Linux side, not /mnt/c. Step 3 below uses ~/src/Twin-Lab,
which is on Ubuntu's own disk. Working under /mnt/c instead means every file
read crosses a Windows-to-Linux translation layer: builds and Git operations run
many times slower, and Linux file permissions do not survive the trip. The rule
of thumb is that Linux tools want Linux files.
Because the window is connected to WSL, VS Code's own File > Open Folder
dialog browses the Ubuntu filesystem, so the repository is reachable from the
GUI like any other project. If you ever need it from Windows itself, File
Explorer can browse to \\wsl$\Ubuntu\home\<your-linux-username>.
In the VS Code terminal, which is now Ubuntu bash:
sudo apt update
sudo apt install -y git git-lfs pipx
git lfs install
pipx install uv
pipx ensurepath
source ~/.bashrcThree things happen here. git lfs install must run before you clone: the
88 MiB STEP files are stored in Git LFS, and a clone made without it silently
gives you small text pointers instead of CAD. pipx install uv installs
uv, the tool that manages this project's Python
version and packages. source ~/.bashrc reloads the shell so uv is on your
PATH right away instead of only in the next terminal you open.
Confirm before continuing:
uv --versionWhy pipx rather than the one-line uv installer
uv is not packaged in the Ubuntu repositories, and the uv documentation's
curl ... | sh line pipes a downloaded script straight into a shell, so a
hijacked host or bad DNS answer would run arbitrary code as your user. pipx
installs the official PyPI release into its own isolated environment, records a
version you can audit with pipx list, and removes cleanly with
pipx uninstall uv.
Optional, only if you intend to model a stack other than the XCS
polycapillary assembly. Fork first and clone your fork, so your catalog
entries, inventories, and STEP files stay yours to change and the reviewed 43841
model is not in your way. Open
github.com/slaclab/Twin-Lab, click
Fork, and create the fork under your own account or organisation. Then use
your fork's URL in place of the slaclab one in the clone below.
What to edit lists the two reviewed inputs that describe an
assembly: config/stage-catalog.yaml for the stage models themselves, and a
per-drawing inventory under cad/<drawing>/reviews/. The tooling is not
specific to 43841; that inventory is simply the one assembly reviewed so far.
Clone:
mkdir -p ~/src && cd ~/src
git clone https://github.com/slaclab/Twin-Lab.git
cd Twin-Lab~/src is just a folder for checkouts inside your Linux home, so the clone lands
at ~/src/Twin-Lab.
Only if you cloned a fork, keep a link back to the original so you can still pull fixes:
git remote add upstream https://github.com/slaclab/Twin-Lab.git
git fetch upstreamCheck that the CAD came down as real geometry rather than an LFS pointer:
ls -lh cad/DSG-000040389/source.stpThe size should be about 88M, in which case carry on. A few hundred bytes means Git LFS was not active for this clone. See Large files for the background.
Only if the size is wrong:
git lfs install
git lfs pullNow point the window at the repository so the file explorer, search, and every new terminal start there:
code -r ~/src/Twin-Lab-r reuses the current window rather than opening a second one. VS Code reloads
with the project open and its terminal already at the repository root, which is
where the remaining commands expect to run. File > Open Folder does the same
thing through the GUI.
uv sync --all-extrasThat one command reads .python-version and uv.lock, downloads the exact
Python this project is tested against, creates .venv, and installs the pinned
CAD, Drake, collision, and dev dependencies. It takes a few minutes the first
time. Drake only publishes wheels for specific Python versions, which is why the
interpreter is pinned rather than taken from the system.
Install the Python extension
from the Extensions view (Ctrl+Shift+X). Because the window is connected to
WSL, install it into WSL: Ubuntu rather than locally; VS Code offers the right
target automatically. Then reload the window with Ctrl+Shift+P >
Developer: Reload Window.
That is the whole step. The repository ships a .vscode/settings.json that
pins the interpreter to ${workspaceFolder}/.venv/bin/python and turns on
terminal activation, so from now on opening this folder is enough: the status
bar shows the .venv interpreter, and every new terminal (Ctrl+Shift+`)
opens with (.venv) already in the prompt. There is nothing to activate by
hand, in this shell or any future one.
Confirm in a fresh terminal:
which pythonIt should print /home/<your-linux-username>/src/Twin-Lab/.venv/bin/python. If
it prints /usr/bin/python3, or nothing at all, the pinned interpreter has not
been applied: run Python: Select Interpreter from the Command Palette and
choose the one at ./.venv/bin/python.
What this buys you is editor-side: working imports, go-to-definition, and
inline errors for twin_lab and Drake. Commands stay written as uv run …
throughout this README, which works whether or not the environment is active, so
there is only ever one form to copy.
uv run pytest -qExpect 53 passed in roughly 15 seconds. The suite exercises the CAD manifest,
inventory remap, SDF compiler, and collision plumbing without opening a viewer.
If this passes, setup is done.
Every command below is prefixed with uv run. Step 5 already puts you in the
environment, but the prefix is kept everywhere so a copied line also works in a
plain terminal, on a machine without the Python extension, or in a script — and
so there is never a question of whether the right Python is selected. Run them
in the VS Code terminal, which already opens at the repository root.
This is the point of the model. Quick start, from the repository root:
uv run slac-collision cad/DSG-000040389/reviews/43841-stage-stack.inventory.yamlThe command prints a http://localhost:7000 Meshcat URL; Ctrl+Click it in the
VS Code terminal to open it in your normal browser. First load takes about 20
seconds, and the window stays blank until the console says the geometry is
loaded. Note that the very first run also has to build the collision hulls,
which takes far longer; see
what the first build costs. Drag any joint slider
and the background colour tells you the state of the pose immediately.
The collision viewer drives a Drake plant compiled from the same reviewed inventory, so the geometry drawn on screen and the geometry checked for interference are the same kinematics.
Checking can be switched off at any time with the
Collision detection: ON (click to disable) toggle button, which turns the
window into a plain slider-driven viewer with Drake's normal sky background. The
same command therefore covers both jobs; clicking the toggle back on repaints
the state for the current pose.
The Animation: OFF (click to start) toggle and the two Auto motion sliders
described under animated motion are available here too, so a
whole sweep can be checked for interference without touching a slider. With
checking left on, each animation frame is evaluated, which is the fastest way to
find the poses that actually collide.
| Background | State | Meaning |
|---|---|---|
| Green | clear |
Nothing within the warning band |
| Yellow | close |
Something inside the warning band, but no contact |
| Red | interference |
At least one pair is touching or penetrating |
The offending parts light up in place with the same code: yellow inside the warning band, red where they touch. The highlight is drawn from the convex hulls Drake actually tested, so it wraps the reviewed part and stays visible through the transparent enclosure. It follows the part as the sliders move and clears itself as soon as the pair separates, which makes a crowded stack searchable without reading the pair list.
The worst three part pairs are listed by reference ID in the Meshcat controls
panel, for example TOUCHING 1: P844 <-> P850, so the offenders are identifiable
without leaving the browser. Distances are deliberately omitted there; a live
number would rebuild the panel on every slider step. The terminal carries the
numbers, one line per state change, and Log clearance report dumps the worst
25 pairs with both the part IDs and their owning links.
Only interference is a hard finding. close depends entirely on the
Clearance warning band (mm) slider, so it is a design-review aid rather than a
pass/fail. At the reviewed home pose the assembly is close at the default 5 mm
band and only goes clear below about 0.9 mm; the stack really is that tightly
packed, so home is reported as close rather than clean.
| Mode | How geometry is built | Use |
|---|---|---|
hull |
One convex hull per part mesh | Fast, but a hull of a concave part such as the enclosure fills its interior, so it reports contact everywhere. Useful only as a smoke test |
convex |
CoACD convex decomposition, one <collision> per hull with <drake:declare_convex/> |
Default for the viewer. Tracks true concavity, so clearance numbers are meaningful |
The viewer builds convex geometry for you, so nothing extra is required.
Optional, only when you want a collision-enabled SDF package rather than the viewer:
uv run slac-compile-sdf \
cad/DSG-000040389/reviews/43841-stage-stack.inventory.yaml \
--with-collisions --collision-mode convexDrake's proximity queries do not see a concave mesh. The signed-distance support table states it outright:
Meshes are represented by the convex hull of the mesh, therefore the results for Mesh are the same as for Convex.
Every clearance number this tool reports comes from that query, so handing Drake
the enclosure as a single mesh means handing it a solid block: the interior
fills in and anything inside it reports contact. Splitting each part into convex
pieces and declaring them with <drake:declare_convex/> is the only way to get
honest distances.
Drake ships no decomposition tool: pydrake.geometry provides the Convex
shape, which consumes a piece and takes the hull of whatever it is given. That
is deliberate, since decomposition is slow, offline, and wants caching. So the
question is which external tool to use, not whether to use one.
How the candidates compare
| Option | Assessment |
|---|---|
| V-HACD | The long-standing default, bundled with Bullet. Voxel-based, so it needs more hulls for the same fidelity, and thin CAD features such as brackets and shields blur out at practical voxel resolutions |
| Hand-authored primitives | What production robot models do, and the fastest at runtime. Rejected here because the geometry is CAD-driven: every STEP revision would invalidate the hand work |
| CoACD | Chosen. Its concavity metric is collision-aware, so hulls are spent where contact can actually occur, giving fewer and better-placed hulls than V-HACD on the same part. It also ships abi3 wheels, so collaborators get a binary instead of a C++ build |
The cold run is genuinely expensive. Measured on the reviewed 43841 inventory, which is 215 sub-parts totalling 1.2 M triangles:
| Wall time | 34 min on a 12-core Xeon W-2265 |
| CPU | Fully saturated, by design |
| Memory | Up to 2.9 GB per worker, around 14 GB total while the largest parts run |
Do not expect more cores to rescue this. The median part is only about 1,400 triangles, while spawning a worker, importing CoACD, and running its size-independent tree search costs the equivalent of roughly 15,000. Per-part overhead dominates the run, not geometry.
A progress bar reports percent complete and an ETA weighted by that setup cost plus triangle count. Weighting by triangles alone under-predicted the real build by nearly 4x, because the largest parts are dispatched first.
Workers are sized automatically from CPU count and free memory. CoACD parallelizes internally with OpenMP, so one worker is not one core; two threads per worker measured fastest, and the run keeps workers times threads inside the machine.
Optional, only if you want the machine back while the build runs:
uv run slac-collision cad/DSG-000040389/reviews/43841-stage-stack.inventory.yaml \
--decomposition-workers 2Interrupting a build is safe. Every finished sub-part writes a marker, so a re-run resumes; only the parts in flight when you killed it are repeated. Because those are dispatched largest-first, they are also the most expensive ones, which is a good reason to let a nearly-finished build finish.
Results are cached under .cache/twin_lab/convex-collision/, keyed on the
source mesh mtime and size plus the decomposition settings (threshold,
max_hulls, seed). Later runs start immediately, and the cache is worth
keeping across branches.
It is invalidated only when the STEP is updated and the meshes are
re-tessellated, or when --threshold or --max-hulls changes. A re-tessellation
that produces byte-identical output is recognised by hash, so rebuilding the
viewer cache alone does not force a re-decomposition.
The compiled package under exports/ carries a build stamp recording the scene
meshes, the collision mode, and the inventory decomposition block it was built
from. slac-collision recompiles whenever that stamp no longer matches, so
editing a per-part override reaches the viewer without --rebuild.
Drake automatically ignores pairs that share a body, sit either side of one
joint, or belong to the same welded subgraph, so a reported pair is a real
finding rather than bookkeeping noise. Parts that are in contact by design go in
the ignored_pairs block of the stage inventory, which already exists and looks
like this:
ignored_pairs:
- pair: [P1112, P1170]
reason: touching at reviewed CAD home (-2.69 mm)That block is currently seeded from the home-pose report. The reviewed CAD home is an assembled state, so contact there is pre-existing rather than something motion caused; baselining it is what keeps the indicator off red at home and reserves red for interference the stages actually create. Those seven pairs have not been individually validated as by-design, so re-review them if a stack is re-modelled.
Optional, only when the pairs you want to exclude live elsewhere: pass
--ignore-file to read the block from another YAML file instead.
Optional. This viewer is an alternative to the collision viewer, not a step after it. Reach for it when you want kinematics without the collision plant, since it is lighter and starts faster:
uv run slac-stage-cad \
cad/DSG-000040389/reviews/43841-stage-stack.inventory.yamlThe first run builds meshes under .cache/twin_lab/stage-cad/. Later runs
reuse that cache. Use the North/Middle/South Crystal and Polycap controls in
Meshcat; Reset to home restores every reviewed home position.
Both viewers carry the same controls. Besides the per-joint sliders, one toggle button and two sliders drive a continuous demo animation of the whole stack:
| Control | Effect |
|---|---|
Animation: OFF (click to start) |
Toggle button. Starts the animation and relabels itself to Animation: ON (click to stop); clicking again hands control back to the manual sliders at the current pose |
Auto motion range (% of travel) |
Excursion as a percentage of the smaller side of each joint's reviewed limits, so every joint stays inside its operating window |
Auto motion period (s) |
Cycle time, 2-60 s |
Each joint swings sinusoidally about its reviewed home. Joints are phase-staggered around the cycle so the stack does not translate as one block and stage-to-stage interactions are visible. The manual sliders track the animation live, so you can stop on any frame by clicking the toggle off and then nudge individual joints from there. Reset to home also switches the toggle back off.
The range slider is a travel heuristic, not a clearance guarantee. To check an animated pose for real interference, run the animation inside the collision viewer above, which evaluates every frame.
Only when a new STEP revision arrives. Nothing in this section is part of first-time setup. For this reviewed polycap assembly, use the dedicated helper instead of running manifest refresh, remap, and cache rebuild manually. Pass the path to the new STEP file and the helper copies it into the repository for you:
uv run slac-refresh-43841 \
/path/to/DSG-000040389.stp \
--rebuild-viewer-cacheOmit the path if the replacement STEP is already sitting at
cad/DSG-000040389/source.stp. Under WSL, a file downloaded on the Windows side
is reachable at /mnt/c/Users/<your-user>/Downloads/DSG-000040389.stp.
What this command does:
- Copies the replacement STEP into
cad/DSG-000040389/source.stpwhen you pass a path. - Backs up the previous manifest to
cad/DSG-000040389/manifest.previous.json. - Regenerates
cad/DSG-000040389/manifest.jsonfrom the new STEP. - Remaps
cad/DSG-000040389/reviews/43841-stage-stack.inventory.yamlusingcad/DSG-000040389/reviews/43841-stage-stack.aliases.yaml. - Rebuilds the cached viewer scene, because
--rebuild-viewer-cachewas passed.
After it finishes, verify the result with:
uv run slac-stage-cad \
cad/DSG-000040389/reviews/43841-stage-stack.inventory.yamlOptional, only when you need to hand the model to someone outside this repository. Build the portable SDF package:
uv run slac-compile-sdf \
cad/DSG-000040389/reviews/43841-stage-stack.inventory.yamlThe shareable ZIP is written to:
exports/DSG-000040389.43841-stage-stack.sdf-package.zip
Unzip it in MATLAB and run load_in_matlab. See
SDF sharing for details.
cad/DSG-000040389/source.stp is roughly 88 MiB. GitHub rejects any single file
over 100 MiB in ordinary git storage, and the limit applies to every revision in
a push rather than only the current one, so an oversized blob that reaches
history blocks all later pushes until the history is rewritten.
Git LFS avoids that. .gitattributes routes every STEP file to LFS:
*.stp filter=lfs diff=lfs merge=lfs -text
What git commits is a small pointer, while the bytes live in LFS storage:
version https://git-lfs.github.com/spec/v1
oid sha256:69dc3dc0b1b64932f25fde6b65b36c38442e9caa34eec7bfe0646d026418734a
size 92523231
Because the rule is a pattern rather than a per-file entry, a replacement STEP is handled automatically: copy it into place and commit as usual.
Only when you have committed a new STEP, confirm it landed in LFS rather than in git proper:
git lfs ls-filesBoth STEP files should be listed. A file missing from that output was committed
as a normal blob, which means git lfs install never ran in this clone. Undo
that commit before pushing rather than after.
The pointer is also what you see in a diff, so git show on a STEP revision
reports an oid and size instead of attempting to render 88 MiB of CAD text.
| File | Purpose |
|---|---|
cad/DSG-000040389/reviews/43841-stage-stack.inventory.yaml |
Assembly-specific stage order, axes, limits, fixed geometry, and attachments |
cad/DSG-000040389/reviews/43841-stage-stack.inventory.yaml (ignored_pairs) |
Part pairs that are in contact by design and excluded from clearance reports |
config/stage-catalog.yaml |
Reusable manufacturer/model facts and internal component roles |
cad/DSG-000040389/manifest.json |
Generated stable occurrence references for this STEP revision |
cad/DSG-000040389/source.stp |
Original CAD source |
The inventory and catalog are the important reviewed inputs. Do not edit cache or export meshes; regenerate them instead.
.gitattributes routes *.stp to Git LFS
.python-version interpreter this project is tested against
uv.lock pinned dependency set installed by `uv sync`
cad/
DSG-000040389/
source.stp original full assembly
manifest.json generated CAD occurrence facts
reviews/
43841-stage-stack.inventory.yaml
DSG-000046520/ earlier single-polycap review fixture
config/
stage-catalog.yaml reusable stage definitions
docs/
cad-review.md STEP hierarchy and constraint-review workflow
sdf-sharing.md portable SDF and MATLAB handoff
src/twin_lab/
constraints_wizard.py STEP import, manifest, tree, and preview
cad_geometry.py shared Open Cascade traversal/mesh helpers
stage_cad_viewer.py current full-stack cached motion viewer
cad_motion.py provisional rigid-group motion viewer
sdf_compiler.py reviewed scene to portable SDF package
convex_collision.py cached CoACD convex decomposition of part meshes
collision.py clearance queries and reviewed pair filtering
collision_viewer.py slider-driven viewer with live clearance reporting
scene.py generic Drake SDF/URDF loader and queries
paths.py repo, cache, and export path resolution
tests/
fixtures/ small proxy models used only by tests
.cache/twin_lab/ generated previews, viewer meshes, convex hulls (ignored)
exports/ generated share and collision packages (ignored)
Reference. Nothing in this section needs to be run in order. Console-script
entry points, all installed with the package. Prefix each with uv run:
| Command | Module | Purpose |
|---|---|---|
slac-stage-cad |
stage_cad_viewer |
Cached CAD viewer with manual sliders and animation |
slac-collision |
collision_viewer |
Drake viewer with live clearance reporting |
slac-compile-sdf |
sdf_compiler |
Portable SDF share package |
slac-decompose |
convex_collision |
Convex-decompose cached meshes ahead of time |
slac-cad-manifest |
constraints_wizard |
STEP tree, manifest, remap, preview |
slac-refresh-43841 |
update_43841_step |
Update the reviewed STEP revision |
slac-view |
scene |
Plain Drake model visualizer for any SDF/URDF |
Inspect a STEP tree or generate a focused preview:
uv run slac-cad-manifest cad/DSG-000040389/source.stp --show-tree --manifest-only
uv run slac-cad-manifest cad/DSG-000040389/source.stp --view --focus A035 --manifest-onlyFallback, only if you need to debug the refresh helper. The low-level remap command it wraps is still available:
uv run slac-cad-manifest cad/DSG-000040389/source.stp \
--refresh-manifest --manifest-only --no-preview \
--remap-stage-inventory cad/DSG-000040389/reviews/43841-stage-stack.inventory.yaml \
--previous-manifest cad/DSG-000040389/manifest.previous.json \
--alias-map cad/DSG-000040389/reviews/43841-stage-stack.aliases.yamlOnly before committing changes, validate the code and reviewed data:
uv run pytest -q
uv run ruff check .
uv run ruff format --check .- Motion and rigid attachment ownership have been visually reviewed.
- The enclosure, two camera assemblies, shield cone, chamber, long-jet assembly, and detector stage 7948 are included as named world-fixed environment groups.
- Viewer and SDF materials distinguish each stage model, adapters, crystal/holder payloads, polycap/holder payloads, and transparent enclosure geometry.
- SDF joint coordinates are zero at the reviewed CAD pose. North and South RA stages have a documented 180-degree logical display offset.
- The normal SDF share package is visual/kinematic only, so it stays fast in Drake and portable to MATLAB.
- Collision geometry is opt-in and lives in a separate package. Aggregate CAD
meshes make poor convex hulls, so useful interference analysis needs the
convexmode, which splits each part into CoACD hulls before Drake sees it. - The 43841 assembly has 22 scalar joints and 4798 convex collision hulls. Hull mode reports contact almost everywhere because the enclosure hull is solid; convex mode is the mode to trust.
- Clearance is reported as a three-state readout: clear, close, and
interference. Only interference is a hard finding; close tracks the warning
band slider. Per-interface margins and a fully validated
ignored_pairslist are still open; the current list is baselined from the home pose, not reviewed pair by pair. - The animation range slider is a travel heuristic and has not been clearance-verified; treat animated poses as candidates to check, not as cleared motion.