Auto Accept
Monitors console.log for match detection and clicks "Accept" the moment a match is found.
ErScripts is a lightweight, open-source toolkit that personalizes and streamlines Counter-Strike 2. It runs fully externally, never modifying game memory or files, using only what CS2 exposes through console commands, Game State Integration, and log files.
ErScripts adds convenience and flair to CS2 through an external overlay and automation, all driven by CS2's own native systems.
Monitors console.log for match detection and clicks "Accept" the moment a match is found.
A real-time bomb countdown with defuse-kit urgency cues, powered by Game State Integration.
Sniper, recoil, and animated RGB crosshairs synced with your in-game settings via console commands.
Show WASD and mouse inputs on screen with custom colors, scale, gradient, and animation speed, great for streams.
Jump Throw, Long Jump, Auto Stop, Knife Switch, Drop Bomb, and Angle Bind for consistent utility with a single key.
Anti-AFK, Auto Pistol, Kill Say, Kill Sound, Round Start Alert, Chat Spammer, Watermark, FPS Limiter, and Capture Bypass.
Live captures straight from CS2: the keystrokes display, the synced crosshair, and the bomb timer counting down.
No memory reading, writing, or injection. ErScripts relies entirely on the interfaces CS2 already provides, which keeps it aligned with standard scripting practices.
Features like Jump Throw and Auto Pistol write CS2 commands to numbered config files, triggered through pre-bound keys that ErScripts simulates.
Live game data (weapon status, bomb state, defuse kits) feeds the bomb timer and sniper crosshair through CS2's official GSI.
Auto Accept watches console.log for match events, then simulates a click on the Accept button.
ErScripts is a personal project by an independent developer, not affiliated with or endorsed by Valve Corporation. It is intended for personal enjoyment, experimentation, and learning, not for gaining an unfair advantage.
Some features automate actions via external inputs. While ErScripts avoids game memory manipulation, use in official matchmaking may still risk account bans at Valve's discretion.
You are solely responsible for complying with Valve's Terms of Service and the CS2 rules. The developer is not liable for bans, data issues, or loss of functionality.
Use it for fun and learning in appropriate settings such as private servers or casual play, and respect the wider CS2 community.
No game files are altered beyond user-created configs, and no hacks are involved, just clean, external tools.