From human hands. · Mass-Driver
This is beautifully written.
This is beautifully written.
I feel very seen here. This describes how I built The Session:
There are still people building the web by hand, very much like we did it in the early days. They know all about what’s possible using modern tooling, yet they choose to expend their time and attention to the craft of doing it by hand. They care about the craft, and they care about what they’re making. They believe in their unique skill and vision over engagement strategies and analytics and content algorithms. They don’t need a platform, or they’ll build their own.
I’ve had a lot of people recently tell me AI is “inevitable.” That this is “the future” and “we all better get used to it.”
For the last decade, I’ve had a lot of people tell me the same thing about React.
And over that decade of React being “the future” and “inevitable,” I worked on many, many projects without it. I’ve built a thriving career.
AI feels like that in many ways. It also feels different in that non-technical people also won’t shut the fuck about it.
A fascinating talk looking at the history of the intersection of knitting and stitching with wartime cryptography and resistance.
Maureen has written a really good overview of web feeds for this year’s HTMHell advent calendar.
The common belief is that nobody uses RSS feeds these days. And while it’s true that I wish more people used feed readers—the perfect antidote to being fed from an algorithm—the truth is that millions of people use RSS feeds every time they listen to a podcast. That’s what a podcast is: an RSS feed with enclosure elements that point to audio files.
And just as a web feed doesn’t necessarily need to represent a list of blog posts, a podcast doesn’t necessarily need to be two or more people having a recorded conversation (though that does seem to be the most common format). A podcast can tell a story. I like those kinds of podcasts.
The BBC are particularly good at this kind of episodic audio storytelling. I really enjoyed their series Thirteen minutes to the moon, all about the Apollo 11 mission. They followed it up with a series on Apollo 13, and most recently, a series on the space shuttle.
Here’s the RSS feed for the 13 minutes podcast.
Right now, the BBC have an ongoing series about the history of the atomic bomb. The first series was about Leo Szilard, the second series was about Klaus Fuchs, and the third series running right now is about the Cuban missile crisis.
The hook is that each series is presented by people with a family connection to the events. The first series is presented by the granddaughter of one of the Oak Ridge scientists. The second series is presented by the granddaughter of Klaus Fuch’s spy handler in the UK—blimey! And the current series is presented by Nina Khrushcheva and Max Kennedy—double blimey!
Here’s the RSS feed for The Bomb podcast.
If you want a really deep dive into another pivotal twentieth century event, Evgeny Morozov made a podcast all about Stafford Beer and Salvadore Allende’s collaboration on cybernetics in Chile, the fabled Project Cybercyn. It’s fascinating stuff, though there’s an inevitable feeling of dread hanging over events because we know how this ends.
The podcast is called The Santiago Boys, though I almost hesitate to call it a podcast because for some reason, the website does its best to hide the RSS feed, linking only to the silos of Spotify and Apple. Fortunately, thanks to this handy tool, I can say:
Here’s the RSS feed for The Santiago Boys podcast.
The unifying force behind all three of these stories is the cold war:
It feels like someone just harvested lumber from a forest I helped grow, and now wants to sell me the furniture they made with it.
If we were to follow Jiro’s and his apprentices’ journeys and imagine web development the same way then would we ask of our junior developers to spend the first year of their career only on HTML. No CSS. No JavaScript. No frameworks. Only HTML. Only once HTML has been mastered do we move onto CSS. And only once that has been mastered do we move onto JavaScript.
There is something divine about creating. From building software to writing a book to completing a self-portrait, every act of creation is a miniature Genesis.
Speaking of doing things the long hard stupid way:
If you want to leave a fingerprint of talent on the world that lasts, get your hands dirty and practice your skill, because work that is beautiful and timeless demands dedication.
Suppose you had a luxury spacecraft spinning at 1RPM to create 0.5g using centripetal force, as is often depicted in science fiction:
I believe that the perpetually spinning views would be extremely nauseating for most humans, even for short visits. Even worse, I suspect - when it comes to the comfort of the experience - would be the constantly moving light and shadows from the sun.
If you look at the available evidence, “craft at scale” is mutually exclusive with the kind of rapid and unending growth that’s the baseline expectation for traditional startups and public tech companies.
We’d say that’s obvious in other industries. Budweiser isn’t craft beer. IKEA isn’t heirloom-quality furniture. But we tend to treat software as immune to the typical relationship between quality and quantity.
Call me Cassandra:
The way that industry incorporates design systems is basically a misappropriation, or abuse at worst. It is not just me who is seeing the problem with ongoing industrialization in design. Even Brad Frost, the inventor of atomic design, is expressing similar concerns. In the words of Jeremy Keith:
[…] Design systems take their place in a long history of dehumanising approaches to manufacturing like Taylorism. The priorities of “scientific management” are the same as those of design systems—increasing efficiency and enforcing consistency.
So no. It is not just you. We all feel it. This quote is from 2020, by the way. What was then a prediction has since become a reality.
This grim assessment is well worth a read. It rings very true.
What could have become Design Systemics, in which we applied systems theory, cybernetics, and constructivism to the process and practice of design, is now instead being reduced to component libraries. As a designer, I find this utter nonsense. Everyone who has even just witnessed a design process in action knows that the deliverable is merely a documenting artifact of the process and does not constitute it at all. But for companies, the “output” is all that matters, because it can be measured; it appeals to the industrialized process because it scales. Once a component is designed, it can be reused, configured, and composed to produce “free” iterations without having to consult a designer. The cost was reduced while the output was maximized. Goal achieved!
I’ve personally never really seen frontend as an assembly job. Lego is admittedly awesome, but for me the mental model of assembling Lego bricks in the required order until a Jira ticket can be marked as “done” feels too linear and too rigid for how I like to work. And that’s not to mention the pain that comes when you have to partially dismantle your bricks to correct some earlier misstep.
I like the pottery analogy.
I’ve come to believe the best way to look at our Mars program is as a faith-based initiative. There is a small cohort of people who really believe in going to Mars, the way some people believe in ghosts or cryptocurrency, and this group has an outsize effect on our space program.
Maciej lays out the case against a crewed mission to Mars.
Like George Lucas preparing to release another awful prequel, NASA is hoping that cool spaceships and nostalgia will be enough to keep everyone from noticing that their story makes no sense. But you can’t lie your way to Mars, no matter how sincerely you believe in what you’re doing.
And don’t skip the footnotes:
Fourth graders writing to Santa make a stronger case for an X-Box than NASA has been able to put together for a Mars landing.
I often use the word quality when referring to apps, products and services I hold in a high regard but another word that often comes up in this context is craft. Craft, as in something that is handcrafted where something someone spent a lot of time on and maybe even embedded their own personal touches and personality in it. Often something handcrafted feels more premium.
Design Thinking didn’t change business at all, rather it changed Design into business, adopting its language, priorities and techniques. It sold out Design in an attempt to impress those in power, and in so doing lost its heart.
A fascinating and inspiring meditation on aerodynamics.
Useful FAQs.
Your grandmother is not just a starship, she’s a highly individual starship with her own goals and needs!
I think that working on your own website can be a good Forever Project.
It’s an open-ended topic that you can explore for a long time without running out of challenges.
Also, this is spot-on:
Compare two different situations where you tell a story at a party. In the first situation, you tell the story in a corner to one or two people, who are totally interested and smiling. In the second situation, you tell the story in the center of the party with a large group of people around you, but they’re almost all bored and uninterested, talking amongst themselves and largely ignoring you. The first situation sounds better, right? Well, that’s the non-obvious benefit of blogging. There are a load of people out there blogging, and almost all of them are better writers and better looking than you. Nobody is going to read your blog about frabulizing widgets unless they really care about frabulizing widgets. So it’s not going to be a big audience, but it should be an interested audience. And I think you’ll find that you get 90% of the benefits of socialization from a handful of readers as you would get from a sea of readers.
Trys describes the backend architecture of the excellent Sofa Conf website. In short, it’s a Jamstack dream: all of the convenience and familiarity of using a database-driven CMS (Craft), combined with all the speed and resilience of using a static site generator (Eleventy).
I love the fact that anyone on the Clearleft events team can push to production with a Slack message.
I also love that the site is Lighthousetastically fast.
I had the great pleasure of visiting the Museum Plantin-Moretus in Antwerp last October. Their vast collection of woodblocks are available to dowload in high resolution (and they’re in the public domain).
14,000 examples of true craftmanship, drawings masterly cut in wood. We are supplying this impressive collection of woodcuts in high resolution. Feel free to browse as long as you like, get inspired and use your creativity.