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Know what your players will do. Act before they do it.

Tyconix is the only platform that closes the loop from behavioral prediction to in-game action to measured outcome. Future-facing, not just another dashboard to stare at.

ONE SDK · EVERY ENGINE THAT SPEAKS HTTP
Unreal
Unity
Roblox
Godot
iOS
Android
Source
GameMaker
Cocos

Intelligence delivered to your code. Not just to a dashboard.

Every prediction Tyconix makes is exposed as a Signal. Subscribe to it in your game, react in the moment, then send the outcome back. The next prediction learns from what you did: a closed loop, not another report you forgot to read.

Behavioral profiles, out of the box
churn riskfrustration loopswhale emergenceengagement decaysocial anchorsintent to spendcomeback windowsrage-quit drift+ your own
// Subscribe once at boot. Tyconix
// streams predictions in real time.
Tyconix.Signals.Subscribe("churn.high_risk", (player) => {
    // Player is 87% likely to lapse in 72h.
    Game.Offer(player, "comeback_bundle");
});

// Then close the loop, send what happened.
Tyconix.Outcomes.Report("comeback_bundle", new {
    converted = true
});
Behavioral profile cluster
Where today's 30.1k players landed.
Legend
healthy.baseline2,108
comeback.window312
churn.high_risk234
intent.to_spend156
frustration.loop117
engagement.decay89
whale.emerging48
social.anchor.away38
rage_quit.drift22
Raw activitydemo
p_15030social_eventguild_join
p_8fb01round_end+120 xp
p_808c3friction_eventretry x3
p_1cd2esocial_eventfriend_add
p_ae971progression_eventquest 7
p_1972bpurchase+$4.99
p_f4a23purchase+$24.99
p_108ceround_end+120 xp

One endpoint. Every prediction.

Forecast any metric, for any cohort, in one call.

// Tap into the live forecast for any cohort
var forecast = await Tyconix.Predict(new ForecastRequest {
    Metric     = "d7_retention",
    Cohort     = "newPlayers.us",
    Horizon    = "30d",
    Confidence = 0.9
});

// > { Point: 0.612, Lo: 0.541, Hi: 0.683, Drivers: [...] }

Visual pipelines you can read.

Every Signal is the output of a pipeline you can open, fork and audit. Schema-typed buckets, rolling features, scoring nodes, gates, and the outcome edge that closes the loop. No notebook archeology, no shadow DAGs.

  • Drag-and-drop nodes, no Airflow
  • Schema-typed buckets, replayable backfills
  • Approvals + diff-able runs
  • Outcomes wire back to scoring automatically
pipeline · churn_recovery_v3

Example pipeline: a player-session entry fans out to two checks - days inactive greater than 7 and fewer than 2 sessions - which combine with a boolean AND to emit a churn-risk signal.

Templates that ship on day one.

BROWSE ALL →
Retention
Churn recovery loop
score › gate(p>0.8) › offer › outcome
6 nodesEdit →
Economy
Whale onboarding
intent.spend › soft-prompt › bundle
5 nodesEdit →
Live ops
Frustration deflection
rage_drift › coach › outcome.streak
7 nodesEdit →
Growth
Comeback ping
dormant.7d › push › reward
4 nodesEdit →

Questions, answered.

Most tools stop at a dashboard. Tyconix closes the loop: predictions arrive in your game as SDK-native Signals, your code reacts in the moment, and the outcome you report feeds the next prediction. Future-facing, not retrospective.

Build the loop with us.

We partner with a small group of studios who build alongside us. You help shape what ships next, and we set you up to win while you do it.

  • Free Professional plan. Full access to our Professional tier, on us, for the duration of the program.
  • Hands-on support. Direct help from our team whenever you need it.
  • Early access to new features. Be among the first to try experimental new features as they ship.
Become a partnerOpen while spots last

Your competition reacts after players vanish. Tyconix stays three steps ahead.

Wire up your first Signal in an afternoon. The free tier holds through 5k MAU, so you'll know whether the forecasts are any good before you owe us a cent.